- This article is about Bomberman's appearance in Super Smash Flash 2. For the character in other contexts, see Bomberman.
| Bomberman |
in Super Smash Flash 2
Bomberman is a starter character in Super Smash Flash 2 hailing from Konami's (formerly by the defuncted Hudson Soft) series of the same name. The White Bomber's design is based around his appearance in the game Bomberman Generation, where he is despicted wearing a red scarf and golden bracelets.
Bomberman is ranked 17th on the current tier list, at the top of B tier; a large drop from his 9th place position last demo. Bomberman has good combo ability, a solid air game, good air speed and kill moves in all of his smash attacks, a fully charged Bomb, his back and forward aerials, and his forward throw. He has a unique projectile in his bombs which he can place up to five bombs at a time on the stage. He can move the bombs around giving him good stage control. He has solid aerials that give good knockback. Bomberman has decent mobility with a decent dashing speed, good air speed and the third fastest walking speed.
However, the big hitbox on Bombermans' head is also a big hurtbox and when combined with his high accelerated falling speed makes him susceptible to combos and chain grabs. His recovery covers great vertical distance, but covers little horizontal distance. Outside of his head; his range is short(possessing the third shortest grab in the current demo,and makes him vulnerable to characters with disjointed hitboxes (ex. Ichigo and Lloyd).
His pros are on par with his cons and is the reason why he is ranked in the middle.
Bomberman is good at stage control with his bombs with being able to place five bombs of three different sizes onstage at a time and being able to use Bomb Kick to move them across the stage. He has a big hitbox in his head which makes him good at juggling his opponents. Jetpack gives him a good vertical recovery. He can kill with all of his smash attacks, his forward throw, a fully charged bomb and his forward aerial. He has two chain grabs in his up and down throw which can help him set up bomb kills or racking up damage. He has a decent air game with his solid aerials.
However, the disadvantage of Bomberman's big head is that it also works as a big hurtbox and combined with his falling speed leads him to being easily combo'ed, juggled and chain grabbed. His recovery covers good vertical distance, but lacks in horizontal distance. He also has problems in his range which leaves him vulnerable to characters with disjointed hitboxes and with fast, rushdown gameplay.
|Standard attack 1||Does a left hook.||2%|
|Standard attack 2||Does a right hook.||2%|
|Standard attack 3||Does a headbutt.||5%|
|Down tilt||Sticks his foot out and slides forward.||9%|
|Down smash||Holds two bombs with his arms crossed, then throws them to the ground while doing a frontflip.||13%|
|Side tilt||Gets on all fours and kick forward with both legs.||12%|
|Forward smash||Throws an extremely powerful punch. Has high knockback scaling making it one of the most powerful smash attacks in the game.||14%|
|Up tilt||Kicks upward with one foot.||7%|
|Up smash||Uppercuts and causes an explosion. First hit 4%, 5% fully charged; second hit 14%, 20% fully charged. Does large knockback.||4%|
|Dash attack||Runs for a split second, then trips and falls on his head.||9%|
|Neutral aerial||Kicks forward.||10%|
|Forward aerial||Bashes forward with his head.||12%|
|Back aerial||Kicks backwards with both feet, then twists around.||8%|
|Up aerial||Smacks head upward while facing the camera, then flips.||11%|
|*Down aerial||Does two stomps while using the opponent as stairs. Great for combos.||5%|
|Grab||Sticks both arms out.||N/A|
|Pummel||Bashes head into opponent.||2%|
|Forward throw||Pulls the opponent in, then goes to push them and falls flat on his face.||10%|
|Back throw||Spins the opponent around and then releases them over his shoulder, striking a pose. Extremely high knockback.||13%|
|Up throw||Spins the opponent around and throws them diagonally upwards.||6%|
|Down throw||Jumps up with the opponent, then throws them down onto the ground and stomps opponent.||12%|
|Ledge attack||Jumps up from the ledge and sits down while sticking his legs out. High knockback.||13%|
|100% ledge attack||Climbs up and kicks in front of him while laying down.||14%|
|Floor attack||Does a sweeping roundhouse kick.||8%|
|Standard special move||Bomb||Bomberman pulls out a bomb which can be thrown and placed anywhere onstage. If the key is held he will charge the bomb and be able to carry it around freely, albeit with reduced mobility: his walk is slower and losses the ability to both dash and double jump. Charging increases the damage, hitstun and range of the bombs.||7%|
|Side special move||Bomb Kick||Kicks the opponent straight if done on the ground, but in a arc if aerial,||5-6%|
|Up special move||Jetpack||Bomberman takes out a jetpack, charges it up, and then spins around while it launches him vertically. It has weak knockback. When the Jetpack is initiated, there is a small delay which makes Bomberman keep falling slowly until it activates. Though it is the greatest vertical recover, as such, it has very poor horizontal recovery. He waves his arms in a nervous matter while he uses this move. There is an explosion at the beginning of the move, with decent knockback.||6%|
|Down special move||Bomb Detonate||Bomberman detones the bombs, causing all bombs on stage to explode; damage and knockback depend on the level of charge each bomb has accumulated.||N/A|
|Final Smash||Revenge||Hops on the Bad Bomber and drops countless amounts of bombs toward the stage.||120%|
|On-screen appearance||A small bomb explodes, which he hops out of.|
|Taunts||Standard: Jumps and fist pumps.||Side: Same as Standard.||Down: Same as Standard.|
|Victory theme||A remix of the flourish that plays at the end of battle mode for the victorious player in Super Bomberman.|
|Victory pose||Jumps one each foot once each and puts his hands on his sides.|
Changes from v0.9a
Bomberman has received minor changes. He has been buffed in having more KO options. He has been nerfed in that he has less stage control with his Bombs. However, Bomberman benefits from the lower hitstun of the demo due to him being less susceptible to certain chain grabs while have unique combos.
- Accelerated falling speed has been increased.
Grabs and throws
- Only five Bombs can be on the stage at a time instead of nine.
- Jetpack appears to covers more horizontal distance.
In competitive play
Tier placement history
DOJO!!! update(v0.9b update)
- Bomberman along with Mario, Ness and Lloyd are the only characters so far to wear their default costumes in team battle when they are on the red team.
- Bomberman is the only character so far to have a specific pallete swap for Team Battles; he uses a different one from his other costumes for green team.