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Bomberman (Super Smash Flash 2)

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This article is about Bomberman's appearance in Super Smash Flash 2. For the character in other contexts, see Bomberman.
in Super Smash Flash 2
Bomberman Main
Bomberman symbol
Universe Bomberman
Availability Starter
Weight class Medium
Final Smash Revenge
Tier B+ (12)

Bomberman is a starter character in Super Smash Flash 2 hailing from Konami's (formerly by the defuncted Hudson Soft) series of the same name. The White Bomber's design is based around his appearance in the game Bomberman Generation, where he is despicted wearing a red scarf and golden bracelets.

Bomberman is ranked 12th on the current tier list, a small drop from his 11th place rank on the last tier list. Bomberman has very good stage control due to his ability to plant and move around up to five bombs on the stage which, when detonated, produce very large, high-damaging explosions that have to potential to cover the entire stage. He also has very good maneuverability due to his good aerial mobility and a ludicrously fast initial dash that gives him a long dash dance and can be repeatedly crouch-canceled to zip around the stage. This is further compounded by his solid air game due to his fast, powerful, disjointed aerials that enable him to combo opponents offstage, as well as his wealth of good kill moves, including his smash attacks, power bombs, back and forward aerials, up special, and forward throw.

However, Bomberman suffers from high accelerated falling speed , the third highest, and a large hurtbox, his head, that makes him susceptible to combos and chain grabs. His recovery, while covering a great vertical distance, is very linear and covers very little horizontal distance, making him easy to gimp. Outside of the moves that use his head, Bomberman's attack range is lackluster, giving him a disadvantage against characters with disjointed hitboxes, such as Lloyd and Marth. In addition to this, Bomberman becomes considerably weaker onstage if his opponent overwhelms him before he has a chance to set up his bombs.

Bomberman appears to have a small player base and poor representation in online tournaments. However, the players that do participate in tournaments take high spots.


MG icon See also: Bomberman (Super Smash Flash 2)/Hard data

Bomberman has one of the best stage control games in the demo, due to his ability to drop five bombs on the field, move them around with Bomb Kick, and detonate them simultaneously to fill the stage with strong explosions.

Several of his attacks involve his large head, which gives him good range on his aerials and makes him good at juggling his opponents.

He can travel a significant vertical distance with Jetpack, allowing him to recover from the bottom blast zone on some stages.

He can kill with all of his smash attacks, his forward throw, a fully charged bomb, and his forward aerial.

He has a great game and throw game despite his grab possesing short range, but its one of the fastest grabs. He has two chain grabs in his up and down throw which can help him set up bomb kills or rack up damage. His forward and back throws are good at sending opponents far offstage, where they may not be able to recover if not killing them out right.

His dash is one of the fastest in the game and he has good air speed, which gives him good mobility.

However, the disadvantage of Bomberman's big head is that it also works as a big hurtbox and combined with his accelerated falling speed, the third fast faller, leads him to being easily combo'ed, juggled, and chain grabbed.

His recovery covers good vertical distance, but lacks in horizontal distance and is extremely telegraphed, giving his opponent plenty of time to intercept him.

He also has some problems in his range which leaves him vulnerable to characters with disjointed hitboxes and with fast, rushdown gameplay.


Ground attacks

Attack Description Damage Knockback Priority Total frames Active frames
Neutral attack Does a one-two punch followed by a headbutt. 2% 0, 50, 55° 1 7 2-4
2% 10 4-6
5% 56, 60, 35° 14 3-6
Forward tilt Kicks forward with both legs. 10% 50, 80, 46° 3 17 5-7
Up tilt Kicks upward with one foot. 7% 40, 130, 80° 2 12 6-7
Down tilt Sticks his foot out and slides forward. 9% 105, 22, 68° 2 11 5-7
Dash attack Does a falling headbutt. High endlag. 9% 40, 60, 50° 2 26 9-12
Forward smash Throws a powerful punch. High knockback scaling makes it one of the most powerful smash attacks. 14% 40, 100, 42° 4 26 10-11
Up smash Uppercuts and causes an explosion. Does large knockback. 3% 80, 0, 110° 5 29 7-10
13% 70, 75, 88° 11-15
Down smash Throws two bombs to the ground while doing a frontflip. 13% 84, 75, 40° 6 23 9-13

Aerial attacks

Attack Description Damage Knockback Priority Total frames Active frames
Neutral aerial Kicks forward. 10% 60, 26, 35° 3 15 4
7% 56, 26, 85° 5-10
Forward aerial Bashes forward with his head. 12% 55, 95, 52° 5 16 5-7
Back aerial Kicks backwards with both feet. 8% 80, 75, 140° 4 14 5-7
10% 45, 75, 145°
Up aerial Smacks head upward while facing the camera. 11% 56, 85, 82° 4 19 4-6
Down aerial Stomps twice in the air. 5% 28, 0, 45° 3 16 5-6
5% 90, 58, 90° 8-9

Grabs and throws

Attack Description Damage Knockback Priority Total frames Active frames
Grab Sticks both arms out. N/A N/A N/A 9 4
Pummel Headbutts the opponent. 2% N/A N/A 7 5
Forward throw Throws the opponent forward while falling on his face. High knockback. 10% 55, 110, 35° 0 27 9
Back throw Spins the opponent around and throws them over his shoulder. 13% 80, 45, 160° 0 31 20-21
Up throw Spins the opponent around and throws them diagonally upwards. 6% 40, 110, 70° 0 17 12-13
Down throw Jumps with the opponent, throws them down and finishes with a stomp. 5% 65, 45, 70° 0 29 14
7% 26

Other attacks

Attack Description Damage Knockback Priority Total frames Active frames
Floor attack Does a sweeping roundhouse kick. 8% 63, 30, 25° 0 23 8-11
8% 18-19
Ledge attack Kicks with both legs while quickly climbing up. 13% 85, 28, 50° 3 26 18-19
100% ledge attack Climbs up and kicks in front of him while laying down. 13% 118, 13, 50° 3 34 17-18

Special moves

Attack Name Description Damage Knockback Priority Total frames Active frames
Standard special Bomb Pulls out a bomb which can be charged for greater damage and knockback and thrown in 3 directions. Bomberman has reduced mobility while charging 0% N/A N/A 999 1, 27, 59
0% 13 5
0% 6
0% 12 9
0% 6 5
0% 10 7
Side special Bomb Kick Does a quick kick, which can move bombs around. In the air it can reflect projectiles. 5% 45, 29, 20° 6 9 2-5
5% 98, 35, 60° 18 5-8
Up special Jetpack Takes out a jetpack that launches him upwards. Good vertical recovery. 7% 98, 50, 40° -1 40 13-14
1% 98, 0, 90° 2 15-33
4% 90, 80, 75° 34
Down special Bomb Detonate Detonates all the bombs he has laid out on the stage. Bigger bombs deal more damage and knockback. 0% N/A N/A 11 5
6% 49, 60, 90° -1 7 1-4
6% 2 9 1-5
10% 63, 60, 90° -1 7 1-4
10% 4 9 1-5
14% 77, 87, 90° -1 7 1-4
14% 5 9 1-5
Final Smash Revenge Hops on the Bad Bomber and drops countless amounts of bombs toward the stage. 120%


Misc. Description
On-screen appearance A small bomb explodes, which he hops out of.
TauntsStandard: Jumps and fist pumps.Side: Same as Standard.Down: Same as Standard.
Victory theme A remix of the flourish that plays at the end of battle mode for the victorious player in Super Bomberman.
Victory pose Jumps one each foot once each and puts his hands on his sides.

Changes from v0.9a

Bomberman has received minor changes. He has been buffed in having more KO options. He has been nerfed in that he has less stage control with his Bombs. However, Bomberman benefits from the lower hitstun of the demo due to him being less susceptible to certain chain grabs while have unique combos.



Ground attacks

  • Nerf Forward smash is weaker.

Aerial attacks

  • Buff Forward air appears to be faster.

Grabs and throws

  • Buff Forward throw is stronger.
  • Buff Back throw is stronger.

Special moves

  • Nerf Only five Bombs can be on the stage at a time instead of nine.
    • Buff However, all Bombs can now be charged to a P-Bomb instead of only 3.
    • Buff Bomberman can now throw Bombs above himself.
  • Buff Jetpack appears to covers more horizontal distance.
    • Nerf However, it appears to cover less vertical distance.

In competitive play

Match ups

Notable players

Tier placement history


Palette swaps


DOJO!!! update

Beta version


  • Bomberman along with Mario, Ness and Lloyd are the only characters so far to wear their default costumes in team battle when they are on the red team.
  • Bomberman is the only character so far to have a specific pallete swap for Team Battles; he uses a different one from his other costumes for green team.

External links

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