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Bomberman (Super Smash Flash 2)

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This article is about Bomberman's appearance in Super Smash Flash 2. For the character in other contexts, see Bomberman.
in Super Smash Flash 2
Bomberman Main
Bomberman symbol
Universe Bomberman
Availability Starter
Weight class Medium
Final Smash Revenge
Tier B (11)

Bomberman is a starter character in Super Smash Flash 2 hailing from Konami's (formerly by the defuncted Hudson Soft) series of the same name. The White Bomber's design is based around his appearance in the game Bomberman Generation, where he is despicted wearing a red scarf and golden bracelets.

Bomberman is ranked 11th on the current tier list,; rising from his 17th place position last tier list. Bomberman has good combo ability, a solid air game, good air speed and kill moves in all of his smash attacks, a fully charged Bomb, his back and forward aerials, and his forward throw. He has a unique projectile in his bombs which he can place up to five bombs at a time on the stage. He can move the bombs around giving him good stage control. He has solid aerials that give good knockback. Bomberman has decent mobility with a decent dashing speed, good air speed and the third fastest walking speed.

However, the big hitbox on Bombermans' head is also a big hurtbox and when combined with his high accelerated falling speed makes him susceptible to combos and chain grabs. His recovery covers great vertical distance, but covers little horizontal distance. Outside of his head; his range is short(possessing the third shortest grab in the current demo,and makes him vulnerable to characters with disjointed hitboxes (ex. Ichigo and Lloyd).

His pros are on par with his cons and is the reason why he is ranked in the middle.

Bomberman appears to have a small player base and poor representation in online tournaments. However, the players that do participate in tournaments take high spots.


Bomberman is good at stage control with his bombs with being able to place five bombs of three different sizes onstage at a time and being able to use Bomb Kick to move them across the stage. He has a big hitbox in his head which makes him good at juggling his opponents. Jetpack gives him a good vertical recovery. He can kill with all of his smash attacks, his forward throw, a fully charged bomb and his forward aerial. He has two chain grabs in his up and down throw which can help him set up bomb kills or racking up damage. He has a decent air game with his solid aerials.

However, the disadvantage of Bomberman's big head is that it also works as a big hurtbox and combined with his falling speed leads him to being easily combo'ed, juggled and chain grabbed. His recovery covers good vertical distance, but lacks in horizontal distance. He also has problems in his range which leaves him vulnerable to characters with disjointed hitboxes and with fast, rushdown gameplay.


Ground attacks

Attack Description Damage
Standard attack 1Does a left hook.2%
Standard attack 2Does a right hook.2%
Standard attack 3Does a headbutt.5%
Down tiltSticks his foot out and slides forward.9%
Down smashHolds two bombs with his arms crossed, then throws them to the ground while doing a frontflip.13%
Side tiltGets on all fours and kick forward with both legs.12%
Forward smashThrows an extremely powerful punch. Has high knockback scaling making it one of the most powerful smash attacks in the game.14%
Up tiltKicks upward with one foot.7%
Up smashUppercuts and causes an explosion. First hit 4%, 5% fully charged; second hit 14%, 20% fully charged. Does large knockback.4%
Dash attackRuns for a split second, then trips and falls on his head.9%

Aerial attacks

Attack Description Damage
Neutral aerialKicks forward.10%
Forward aerialBashes forward with his head.12%
Back aerialKicks backwards with both feet, then twists around.8%
Up aerialSmacks head upward while facing the camera, then flips.11%
*Down aerialDoes two stomps while using the opponent as stairs. Great for combos.5%

Grabs and throws

Attack Description Damage
GrabSticks both arms out. N/A
PummelBashes head into opponent.2%
Forward throwPulls the opponent in, then goes to push them and falls flat on his face.10%
Back throwSpins the opponent around and then releases them over his shoulder, striking a pose. Extremely high knockback.13%
Up throwSpins the opponent around and throws them diagonally upwards.6%
Down throwJumps up with the opponent, then throws them down onto the ground and stomps opponent.12%

Other attacks

Attack Description Damage
Ledge attackJumps up from the ledge and sits down while sticking his legs out. High knockback.13%
100% ledge attackClimbs up and kicks in front of him while laying down.14%
Floor attackDoes a sweeping roundhouse kick.8%

Special moves

Special move Name Description Damage
Standard special moveBombBomberman pulls out a bomb which can be thrown and placed anywhere onstage. If the key is held he will charge the bomb and be able to carry it around freely, albeit with reduced mobility: his walk is slower and losses the ability to both dash and double jump. Charging increases the damage, hitstun and range of the bombs.7%
Side special moveBomb KickKicks the opponent straight if done on the ground, but in a arc if aerial,5-6%
Up special moveJetpackBomberman takes out a jetpack, charges it up, and then spins around while it launches him vertically. It has weak knockback. When the Jetpack is initiated, there is a small delay which makes Bomberman keep falling slowly until it activates. Though it is the greatest vertical recover, as such, it has very poor horizontal recovery. He waves his arms in a nervous matter while he uses this move. There is an explosion at the beginning of the move, with decent knockback.6%
Down special moveBomb DetonateBomberman detones the bombs, causing all bombs on stage to explode; damage and knockback depend on the level of charge each bomb has accumulated. N/A
Final SmashRevengeHops on the Bad Bomber and drops countless amounts of bombs toward the stage.120%


Misc. Description
On-screen appearance A small bomb explodes, which he hops out of.
TauntsStandard: Jumps and fist pumps.Side: Same as Standard.Down: Same as Standard.
Victory theme A remix of the flourish that plays at the end of battle mode for the victorious player in Super Bomberman.
Victory pose Jumps one each foot once each and puts his hands on his sides.

Changes from v0.9a

Bomberman has received minor changes. He has been buffed in having more KO options. He has been nerfed in that he has less stage control with his Bombs. However, Bomberman benefits from the lower hitstun of the demo due to him being less susceptible to certain chain grabs while have unique combos.



Ground attacks

  • Nerf Forward smash is weaker.

Aerial attacks

  • Buff Forward air appears to be faster.

Grabs and throws

  • Buff Forward throw is stronger.
  • Buff Back throw is stronger.

Special moves

  • Nerf Only five Bombs can be on the stage at a time instead of nine.
    • Buff However, all Bombs can now be charged to a P-Bomb instead of only 3.
    • Buff Bomberman can now throw Bombs above himself.
  • Buff Jetpack appears to covers more horizontal distance.
    • Nerf However, it appears to cover less vertical distance.

In competitive play

Match ups

Notable players

Tier placement history


Palette swaps


DOJO!!! update(v0.9b update)

Beta version


  • Bomberman along with Mario, Ness and Lloyd are the only characters so far to wear their default costumes in team battle when they are on the red team.
  • Bomberman is the only character so far to have a specific pallete swap for Team Battles; he uses a different one from his other costumes for green team.

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