- This article is about Samus's down special move. For other uses, see Bomb (disambiguation).
Samus using Bomb.
|Effect||Samus enters her Morph Ball form and plants a small bomb, which explodes after a few moments and damages opponents hit.|
When performed, Samus goes into her Morph Ball form and hops up a bit, laying a small purple bomb as she does. Once planted, the bomb will drop down, bouncing on the ground if it lands, and flash yellow a few times before exploding. The bomb will also explode upon making contact with an opponent. The explosion deals 7% flame damage and weak upward knockback to opponents hit The bomb itself does no damage to Samus when it explodes, but it sends her upward. It does 7% against an opponent.
While in her Morph Ball, Samus can move left or right for the short duration of time she's in this form. If Samus touches the ground in this form, she will move much faster, allowing her to traverse the stage easier after using the move.
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Bomb sliding is a technique that allows Samus to travel at high speed in any direction after setting a bomb. She can allow mix-ups and mind games.
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Bombs have been standard in all Metroid games and are a common tool for puzzle solving. In many Metroid games, Samus can use the explosion from a laid bomb to launch herself up if she is in Morph Ball mode. This is usually required for certain jumps into tight spaces only the Morph Ball mode can traverse through. Due to their low damage output, bombs are a weapon of last resort. Unlike their appearance in the Metroid games, bombs are affected by gravity in SSF2, in that they fall to the ground rather than staying stationary if laid in the air.
- Strangely, while Samus cannot use Bomb in the original Super Smash Flash, her down attack allows her to enter her Morph Ball form, where she makes the same sound effect she makes when planting a bomb in Super Smash Bros. Melee.
|Standard special move||Charge Shot|
|Side special move||Missile|
|Up special move||Screw Attack|
|Down special move||Bomb|
|Final Smash||Zero Laser|