FANDOM


This article is about Blue's appearance in Super Smash Flash. For the character in other contexts, see Blue.
Blue
in Super Smash Flash
SSF Blue
Universe McLeodGaming
Availability Unlockable
Unlock criteria Clear Adventure mode with Blade on normal difficulty or higher.
Tier A (10)

Blue is a playable newcomer unlockable character in Super Smash Flash, based on the Sonic fan characters created by Newgrounds user Equinox_Twilight but "redesigned" by the user topcat13 specifically for the game. He is a clone of Blade, differentiated by his greater strength, longer range, and slower speed.

Blue is ranked 10th on the tier list. Blue has similar attributes to Blade when concerning his movement speed, jump distance, weight, size, and moveset. However, unlike Blade, Blue has much stronger attacks with more range and a longer active duration, allowing him to rack up damage much faster and KO earlier. He also has a much more reliable instant-KO attack, on par with most of the rest of the cast. He still lacks a projectile, which gives him a more difficult time against characters with strong ranged games like Mario and Tails. His moves have a long duration, so he must commit harder to his attacks. Despite the increased range, Blue still tends to get out-ranged by other sword-wielding characters. Regardless, Blue is a much stronger character than Blade, and he possesses many strong points that place him near the top of the tier list.

Moveset

Attack Description Damage Image
Standard attack Blue delivers a quick horizontal slash, having a small attack margin and moving him forward. Holding down the button makes Blue jab upwards in an angle, though only the initial frame deals damage, as the rest of his frames are completely harmless. 5% SSF Blue standard attack
Side attack Blue quickly performs a fiery horizontal slash outwards, dealing damage based on how far he moves during the attack. Holding down the button causes Blue to deliver a quick upward slash. It is a very good damage racker, but it has no vertical knockback; only small horizontal knockback. This is his best instant-KO attack. 7% SSF Blue side attack
Up attack Blue slices with his blade while facing upwards, similarly to his continued side attack. He also moves forward after performing this attack and holding down the button makes him enter a frame where he continuously slashes up and down as he continues skidding. Unlike most other characters in SSF, this one of Blue's least reliable KO moves because it does not have as much knockback as his other moves. 7% SSF Blue up attack
Down attack Blue uses the Spin Dash; he curls into a ball and quickly rolls forward, travelling a fixed distance. It can hit multiple times on low percentages; this can deal whopping amounts of damage. Out of all of Blue's moves, Spin Dash has the strongest vertical knockback. 9% SSF Blue down attack
Down aerial Blue slashes while facing downwards, similarly to his continued up attack. Holding down the button causes Blue to enter an odd frame where he slashes directly outwards in front of him, but it is difficult to hit with this attack properly. Decently meteor smashes aerial enemies. 7% SSF Blue down aerial
Jump attack Blade has an additional attack while jumping; Blue uses the Spin Jump, which looks similar to his down attack, curling into a ball and slashing with his sword as he spins in the air. 3% SSF Blue jump attack

Differences from Blade

Attributes

  • Nerf Blue moves slightly slower (20 → 19).
    • Buff This makes him less vulnerable to instakills.
  • Nerf He has a slower 1P pivot (21 → 19).
  • Nerf He has a slower attack rate (12 → 13).
  • Buff He has a drastically longer attack duration (4 → 15).

Standard attack

  • Buff The move deals 1% more damage per frame (4% → 5%).
  • Buff It lasts 11 frames longer (4 → 15).
    • Nerf This means that he will frame-skip into a useless falling animation if he attempts to use the move again before the animation finishes.
  • Neutral It transitions into jump attack 11 frames later when used in the air (5 → 16).
  • Nerf The move's hitbox is around half the length, giving Blue less range and a worse disjoint overall.
  • Nerf Blue lacks a disjoint and has wider hurtboxes than Blade during the beginning of the attack.
  • Buff Blue's hurtboxes remain a more consistant size instead of getting wider, giving him a disjoint and much thinner hurtboxes than Blade by the end of the attack.

Side attack

  • Neutral Blue does a flaming slash instead of an overhead strike.
  • Buff The move has instakill properties.
  • Buff It lasts 11 frames longer (4 → 15).
    • Buff This allows him to frame-skip into his up attack by holding the attack button and direction down.
  • Neutral It transitions into jump attack 11 frames later when used in the air (5 → 16).
  • Nerf The move's hitbox is significantly smaller, giving Blue less range, a worse forwards disjoint, and no upwards disjoint.
  • Neutral Blue's hurtbox is somewhat wider, but also shorter.
  • Nerf Blue has no disjoint during the initial frames of the attack.

Up attack

  • Buff The move deals 1% more damage per frame (6% → 7%).
  • Buff It lasts 11 frames longer (4 → 15).
    • Buff This allows him to frame-skip into his down aerial attack by holding the attack button and direction down.
  • Neutral It transitions into jump attack 11 frames later when used in the air (5 → 16).
  • Nerf The move's hitbox is around half as tall, giving Blue less range and a worse disjoint overall.
  • Nerf Blue lacks a disjoint and has taller hurtboxes than Blade during the beginning of the attack.
  • Buff Blue's hurtboxes remain a more consistant size instead of growing taller, giving him a disjoint and much shorter hurtboxes than Blade by the end of the attack.

Down attack

  • Buff The move deals 1% more damage per frame (8% → 9%).
  • Nerf Blue's hurtboxes are much bigger, completely enveloping his hitbox.

Down aerial

  • Buff The move deals 1% more damage per frame (6% → 7%).
  • Buff It lasts 11 frames longer (4 → 15).
    • Nerf This means that he will frame-skip into a useless hurt animation if he attempts to use the move again before the animation finishes.
  • Neutral It transitions into jump attack 11 frames later when used in the air (5 → 16).
  • Nerf The move's hitbox is more centered, giving Blue less range and virtually no downwards disjoint.
    • Buff However, he has a slight forwards disjoint for the entire duration of the attack.
  • Nerf Blue's hurtboxes are taller than Blade's during the beginning of the attack.
  • Buff Blue's hurtboxes remain a more consistant size instead of growing taller, giving him a shorter hurtbox than Blade by the end of the attack.

Jump attack

  • Buff The move deals 1% more damage per frame (2% → 3%).
  • Nerf Blue's hurtboxes are much bigger, completely enveloping his hitbox.

Other animations

  • Nerf Blue's standing hurtbox is slightly taller and twice as wide.
  • Nerf His crouching hurtbox is slightly wider and a bit taller.
  • Nerf His running hurtbox is a bit wider, but very slightly shorter.
  • Nerf His falling hurtbox is much bigger.
  • Nerf His getting hit hurtbox is a lot bigger.

Trivia

  • Blue is one of two fan characters included in the game, the other being his source character, Blade.
  • Blade and Blue have the largest gap between their rankings on the tier list out of all the clone characters, with a stunning 19 places between them.

Ad blocker interference detected!


Wikia is a free-to-use site that makes money from advertising. We have a modified experience for viewers using ad blockers

Wikia is not accessible if you’ve made further modifications. Remove the custom ad blocker rule(s) and the page will load as expected.