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This article is about Blue's appearance in Super Smash Flash. For the character in other contexts, see Blue.
Blue
in Super Smash Flash
SSF Blue
Universe McLeodGaming
Availability Unlockable
Tier A (10)

Blue is a playable character based on the Equinox_Twilight's creations but recreated by topcat13. He is a clone of Blade, differentiated by his greater strength, longer range, and slower speed. He is an unlockable character, obtained by clearing Adventure mode with Blade on normal or higher.

Blue is ranked 10th on the tier list. Blue has similar attributes to Blade when concerning his movement speed, jump distance, weight, size, and moveset. However, unlike Blade, Blue has much stronger attacks with more range and a longer active duration, allowing him to rack up damage much faster and KO earlier. He also has a much more reliable instant kill attack, on par with most of the rest of the cast. He still lacks a projectile, which gives him a more difficult time against characters with strong ranged games like Mario and Tails. His moves have a long duration, so he must commit harder to his attacks. Despite the increased range, Blue still tends to get outraged by other sword-wielding characters. Regardless, Blue is a much stronger character than Blade, and possesses many strong points that place him near the top.

Unlock criteria

Clear Adventure mode with Blade on at least normal difficulty.

Moveset

Attack Name Description Image
Standard attack Slash Blue slashes out, moving him forward and dealing up to 35%. Pressing twice in succession (or holding down the button) makes Blue jab upwards, dealing up to 25%. Blue NA SSF
Side attack Flame Slash Blue uses his flamberge to quickly slash outwards, dealing damage based on how far he moves during the attack. This move deals up to 60%, making it a very good damage racker, but it has no vertical knockback; only small horizontal knockback. Blue SA SSF
Up attack Upward Slash Blue slices with his blade while facing upwards, dealing up to 56%. He also moves forward after performing his attack, like most of his other moves. Unlike most other characters in SSF, this one of Blue's least reliable K.O moves because it does not have as much knockback as his other moves. Blue UA SSF
Down attack Spin Dash Blue curls into a ball and quickly rolls forward, in a fashion identical to Sonic's down attack in SSF. Deals up to 63%, but it can hit multiple times on low percentages; this can deal whopping amounts of damage, such as 144%. Out of all of Blue's moves, Spin Dash has the strongest vertical knockback. Blue DA SSF
Down aerial Down Slash Blue slashes while facing downwards, dealing up to 60%. However, it is difficult to hit with this attack properly and it usually deals around the 20% to 30% range. Decently meteor smashes aerial enemies. Blue AA SSF

Blue can also use his jump as an attack that deals around 12% damage. The jump has the second best vertical knockback out of all his moves, making it a reliable K.O.

Differences from Blade

Attributes

  • Nerf Blue moves slightly slower (20 → 19).
    • Buff This makes him less vulnerable to instakills.
  • Nerf He has a slower 1P pivot (21 → 19).
  • Nerf He has a slower attack rate (12 → 13).
  • Buff He has a drastically longer attack duration (4 → 15).

Standard attack

  • Buff The move deals 1% more damage per frame (4% → 5%).
  • Buff It lasts 11 frames longer (4 → 15).
    • Nerf This means that he will frame-skip into a useless falling animation if he attempts to use the move again before the animation finishes.
  • Neutral It transitions into jump attack 11 frames later when used in the air (5 → 16).
  • Nerf The move's hitbox is around half the length, giving Blue less range and a worse disjoint overall.
  • Nerf Blue lacks a disjoint and has wider hurtboxes than Blade during the beginning of the attack.
  • Buff Blue's hurtboxes remain a more consistant size instead of getting wider, giving him a disjoint and much thinner hurtboxes than Blade by the end of the attack.

Side attack

  • Neutral Blue does a flaming slash instead of an overhead strike.
  • Buff The move has instakill properties.
  • Buff It lasts 11 frames longer (4 → 15).
    • Buff This allows him to frame-skip into his up attack by holding the attack button and direction down.
  • Neutral It transitions into jump attack 11 frames later when used in the air (5 → 16).
  • Nerf The move's hitbox is significantly smaller, giving Blue less range, a worse forwards disjoint, and no upwards disjoint.
  • Neutral Blue's hurtbox is somewhat wider, but also shorter.
  • Nerf Blue has no disjoint during the initial frames of the attack.

Up attack

  • Buff The move deals 1% more damage per frame (6% → 7%).
  • Buff It lasts 11 frames longer (4 → 15).
    • Buff This allows him to frame-skip into his down aerial attack by holding the attack button and direction down.
  • Neutral It transitions into jump attack 11 frames later when used in the air (5 → 16).
  • Nerf The move's hitbox is around half as tall, giving Blue less range and a worse disjoint overall.
  • Nerf Blue lacks a disjoint and has taller hurtboxes than Blade during the beginning of the attack.
  • Buff Blue's hurtboxes remain a more consistant size instead of growing taller, giving him a disjoint and much shorter hurtboxes than Blade by the end of the attack.

Down attack

  • Buff The move deals 1% more damage per frame (8% → 9%).
  • Nerf Blue's hurtboxes are much bigger, completely enveloping his hitbox.

Down aerial

  • Buff The move deals 1% more damage per frame (6% → 7%).
  • Buff It lasts 11 frames longer (4 → 15).
    • Nerf This means that he will frame-skip into a useless hurt animation if he attempts to use the move again before the animation finishes.
  • Neutral It transitions into jump attack 11 frames later when used in the air (5 → 16).
  • Nerf The move's hitbox is more centered, giving Blue less range and virtually no downwards disjoint.
    • Buff However, he has a slight forwards disjoint for the entire duration of the attack.
  • Nerf Blue's hurtboxes are taller than Blade's during the beginning of the attack.
  • Buff Blue's hurtboxes remain a more consistant size instead of growing taller, giving him a shorter hurtbox than Blade by the end of the attack.

Jump attack

  • Buff The move deals 1% more damage per frame (2% → 3%).
  • Nerf Blue's hurtboxes are much bigger, completely enveloping his hitbox.

Other animations

  • Nerf Blue's standing hurtbox is slightly taller and twice as wide.
  • Nerf His crouching hurtbox is slightly wider and a bit taller.
  • Nerf His running hurtbox is a bit wider, but very slightly shorter.
  • Nerf His falling hurtbox is much bigger.
  • Nerf His getting hit hurtbox is a lot bigger.

Trivia

  • Blade and Blue have the largest gap between their rankings on the tier list out of all the clone pairs, with a stunning 19 places between them.

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