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Black Mage (Super Smash Flash 2)

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This article is about Black Mage's appearance in Super Smash Flash 2. For the character in other contexts, see Black Mage.
Black Mage
in Super Smash Flash 2
Final Fantasy symbol
Universe Final Fantasy
Availability Starter
Unlockable (v0.7)
Weight class Medium
Final Smash Random Encounter
Tier B+ (13)

Black Mage is a playable newcomer character in Super Smash Flash 2. Released in demo v0.7, Black Mage was the first surprise character to appear in SSF2. His sprites are custom made and based on his appearance in Final Fantasy. He mainly uses devastating magic to combat his opponents, but as an extra, he also uses Blue Magic, as seen in his "Goblin Punch" and "Chocobo Kick" attacks. Black Mage has been a starter character since demo v0.8a.

Black Mage is ranked 13th on the tier list; a slight rise from his 14th place rank on the previous tier list. Black Mage is one of the best edge guarders in the game due to the large variety of tools he can use to cover almost any attempt to guard break him, to the point where he has the potential to take off an opponent's stock every time he knocks them offstage. He has a solid aerial game, giving him the ability to approach and combo with forwards air, juggle with up air, rack up damage with neutral air, and KO with down air. He also has a very strong down throw that can potentially chain into itself, a command grab with a large reach that can hit most downed opponents, and a variety of KO moves, including his forward and up smashes, Meteor, dash attack, and back throw. Additionally, his neutral special, Stop, can be used to enhance his combo game, set up for a free KO, or reflect projectiles.

However, Black Mage has a rather weak neutral game due to his average movement speed and over-reliance on forwards air, forward tilt, Meteor, and Stop as spacing options. Similarly, most of his finishers are rather slow and his combos are easy to drop, giving him a steeper learning curve due to a greater emphasis on precision and reading the opponent. Black Mage has only average mobility overall, allowing faster characters such as Captain Falcon and Fox to completely outpace him. Similarly, he has difficulty fighting against characters with greater reach than his, such as Lloyd and DK. Black Mage is also brought down by his recovery, which covers a long distance, but is very predictable and easy to gimp, as he effectively turns into a sitting duck until he gets his teleport into place. He also has below average accelerated falling speed, which allows him to be KO'ed vertically early.

His strengths are definitely not to be underestimated. However, his array of problems have only become increasingly more apparent as the meta has developed. He also has disadvantageous matchups against most of the higher-ranked characters, keeping him out of top tier.


MG icon See also: Black Mage (Super Smash Flash 2)/Hard data

Black Mage uses devastating magic in his attacks. Black Mage is a medium weight character with below average accelerated falling speed, who has good reach in most of his attacks with many of them having disjointed range. He has KO moves in his uncharged forward and up smash, dash attack (which grants him Super Armor), back throw and Meteor. When fully charged, his smash attacks covers great distances, especially both his down and forward smashes. Black Mage has good priority and reach in his aerials giving him a solid aerial game.

Black Mage is one of the best edge guarders in the game and his guard is hard to break. Black Mage can use Stop to freeze and reflect projectiles giving him a way to nullify most characters projectile camping; it also paralyzes his opponents who come in contact leaving them open(depending on how long stop has been charged).

Black Mage has a decent grab game, despite possessing the seventh shortest grab in the current demo. He is able to chain grab with his down throw at low percents and can allow him to rack up a lot of damage on his opponent. His up throw can be a good combo starter. His back throw can kill at high percentages and his forward throw can set up his excellent edge guarding ability.

However, Black Mage suffers from average mobility which allows characters with better mobility to rush him down. (ex. Captain Falcon and Fox). Even with having a pseudo wavedash; due to Black Mage's high traction it is very short and not very useful for mobility.

Warp, although gives him a long recovery is easily predictable because the opponent knows where he is going to land based on the green circle.

He has problems dealing with characters who can really camp him out and Stop can only reflect one projectile on one side at a time. A prime example of this would be Fox's Blaster; Fox's blaster is fast, can be spammed, covers a good distance and does not make the opponent flinch so even when reflected it will not deter Fox from projectile camping Black Mage. Also combined with his poor mobility gives him less options on how to prevent camping.

Black Mage also has low accelerated falling speed, which makes him more susceptible to getting KO'd off the top boundary than most characters. He also has problems dealing with characters who posses better range and high priority attacks.


Ground attacks

Attack Name Description Damage Knockback Priority Total frames Active frames
Neutral attack N/A Right jab, followed by a left jab. 2% 21, 55, 25° 2 9 4-6
5% 45, 55, 25° 11
Forward tilt N/A Swings his staff forwards. 8% 28, 96, 30° 3 12 4-7
Up tilt Goblin Punch Does a Goblin Punch above himself in an arc. 9% 42, 80, 85° 4 14 2-7
Down tilt N/A Does a low stab with a knife. 7% 30, 88, 30° 2 14 3-9
Dash attack Petrify Turns himself to stone before falling on the floor. Grants him Super Armor. 14% 35, 90, 35° 4 36 11-14
6% 35, 60, 30° 15-19
Forward smash Thundara Fires a bolt of lightning directly in front of him. Strong but slow. 14% 38, 80, 40° 5 37 19-36
Thundaga Creates a pillar of lightning that advances across the entire stage. 0% N/A N/A 69 58
20% 63, 28, 35° 6 65 10-39
Up smash Fira Performs a rising fire uppercut, similar to a Shoryuken. 15% 42, 93, 89° 5 22 13-16
5% 2 22-28
Firaga Creates two pillars of fire on either side that move towards him, creating a bigger flame when they collide. 1% 45, 93, 160° -1 110 45-62/65
5% 100, 100, 90° 70-78
Down smash Blizzara Creates ice crystals on the floor adjacent to him, freezing enemies on hit. 9% 50, 85, 90° 5 32 16-26
Blizzaga Creates ice crystals that travel along the floor. 0% N/A N/A 68 57, 58
3% 56, 95, 25° 4 27 8-20

Aerial attacks

Attack Name Description Damage Knockback Priority Total frames Active frames
Neutral aerial N/A Spins around in a great fireball. 2% 0, 50, 70, 110° 2 20 4-16
63, 80, 45° 17-18
Forward aerial Chocobo Kick Hits forward with a Chocobo Kick. Can be used to pseudo wavedash. 9% 49, 90, 50° 3 14 4-9
Back aerial N/A Stabs behind him with a knife. Powerful semi-spike. 9% 35, 100, 150° 3 17 3-5
6% 35, 100, 125° 6-11
Up aerial Flood Fires a stream of water upwards. Good for juggling. 10% 35, 95, 90° -1 14 3-8
Down aerial Death (Scythe) Swipes downwards in an arc with a scythe. Hitting when it flashes red makes Death appear. 6% 45, 50, 270° 4 20 6-12, 8
Death (Reaper) Death hovers near the opponent for about 3 seconds before striking with a powerful meteor smash. 6% 80, 60, 270° 7 98 90-98

Grabs and throws

Attack Name Description Damage Knockback Priority Total frames Active frames
Grab N/A Grabs the opponent. N/A N/A N/A 15 4
Pummel N/A Stabs opponent. 1% N/A N/A 10 5
Forward throw Aero Creates a small tornado to lift the opponent up, then hurls them forward. 1% 80, 100, 10° -1 37 6-26
3% 80, 100, 25° 27-29
Back throw Quake Causes a pillar of earth to jut out of the ground, hitting the opponent. 0% N/A N/A 44 28
8% 65, 125, 130° -1 24 8-15
Up throw 1000 Needles Changes his hat into a Cactuar and pelts the opponent with a stream of needles. 1% 10, 8, 66° -1 42 21-34
4% 63, 85, 95° 35-36
Down throw Bio Poisons the opponent with his staff, which deals damage over time. Second most damaging throw. 1% 40, 120, 40° -1 38 17-26
4% 33-34
1% N/A N/A 300 N/A

Other attacks

Attack Name Description Damage Knockback Priority Total frames Active frames
Floor attack N/A Swings staff on both sides. 5% 111, 50, 30° 3 24 9-11
Ledge attack N/A Hits forward with his staff. 8% 0, 100, 110, 30° -1 27 12-17
100% ledge attack N/A Leaps high into the air and stabs a giant broadsword into the ground. 8% 0, 100, 110, 30° -1 50 26-28

Special moves

Attack Name Description Damage Knockback Priority Total frames Active frames
Standard special Stop Creates a clock-esque circle around him that paralyzes opponents and reflects projectiles. Can be charged for longer stun. 0% N/A 7 25 12-15
Side special Haste Casts a spell that traps the opponent in a series of quick combos with his staff and fists, sending them flying with the last blow. Huge lag if missed. 0% N/A -1 43 4-18
1% 61 4-5, 8-9, 12-13, 16-17, 20-21, 24-25
2% 30, 34, 38, 42
6% 75, 85, 32° 48-49
Up special Warp Conjures a small green ring that can be slightly controlled. Teleports to the green ring if the button is released or max distance is reached. 0% N/A N/A 37 N/A
Down special Meteor Summons a meteor which can be charged, making it both bigger and stronger. It moves in a diagonal downwards path when released, causing an explosion if it collides with something. 0% N/A N/A 35 11, 29
5-14% 35, 100, 45° 6 12 1-12
92, 60, 40° 15 2-8
Final Smash Random Encounter Summons several monsters on-stage that attack opponents which culminates with a huge explosion called "Flare". 2-11%


  • Standard: Spins and raises a hand into the air while some fanfare from the Final Fantasy victory theme plays.
  • Side: Takes out a rat's tail and pokes it.
  • Down: Plays the Final Fantasy theme on a lute.

On-screen appearance

Gets chosen from a list of Final Fantasy classes and jumps onto the arena. Based on the character creation screen from the original Final Fantasy.

Idle Poses

Victory fanfare

A remix of the victory theme from the Final Fantasy series.

Victory poses

  • Jumps onto his floating scepter and folds his arms while a large red, yellow, green, or blue gem orbits around him.

Lose pose

Claps to winner.

Changes from v0.9a

Black Mage has received a mix of buffs and nerfs. Black Mage benefits from the lower hitstun due to being less susceptible to combos while being able to combo like last demo. Black Mage is seen as a more effective character.

Ground attacks

  • Buff Dash attack does more knockback.
    • Buff The super armor granted on the move last longer and does not end until Black Mage is up after a few frames.
  • Buff Fully charged up smash is stronger.

Aerial attacks

  • Buff Forward aerial does more knockback.

Grab and throws

  • Buff Back throw is stronger.

Special moves

  • Nerf Stop has more ending lag.

In competitive play

Match ups

Notable players

Tier placement history

Initially, Black Mage was considered to be the best character in the game upon his introduction in demo v0.7, due to his disproportionately strong attacks and high kill power. However, in the weeks that followed, he was severely nerfed, causing him to fall to the bottom of the tier list. In demo v0.9a, he finally crawled out of the low tiers due to a number of buffs he received. In demo v0.9b, he was initially seen as a very strong character, placing 8th overall. However, as the meta progressed, his flaws became increasingly more visible, causing him to fall six places, from the top to the bottom of A Tier.


Palette swaps

Black Mage Palettes




  • Black Mage is the only character whose fully charged smash attacks are different from his non-charged smash attacks.
  • Black Mage is the only character whose down throw induces poisoning on opponents. He is one of 2 characters so far to induce said status (the other being Peach, if she pulls an Oddish from her down special).
  • Black Mage could be unlocked in demo v0.7 by playing 10 battles on Brawl mode, then beating him in a duel on Chaos Shrine. Doing this also unlocked the latter stage.
  • Black Mage, along with Sonic, Zero Suit Samus, Marth and Mega Man are the only characters so far who wear their default costumes in team battle when they are on the blue team.
  • Black Mage and Mega Man are the only characters so far whose normal attacks act as projectiles. In Black Mage's case; his fully charged forward smash.

External links

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