|This article/section contains information pertaining to unused content from games and similar media.
This means it was never implemented into the game or was removed, cut or altered at some point of its development, and this article pertains to its original implementation.
|Black Hole Bomb|
Mega Man shooting the Black Hole Bomb.
|Effect||Mega Man fires a controllable projectile, which turns into a black hole upon that sucks in opponents.|
Black Hole Bomb (ブラックホールボム) was originally one of five special weapons that could be changed into Mega Man's standard special move, Weapon Use, with the Weapon Change in Super Smash Flash 2. As of Beta, Weapon Change has been replaced by Water Wave, thus taking this move along with it.
As in the Mega Man game it originated from (Mega Man 9), Mega Man would become purple in color and shoot a controllable large purple projectile that "detonated" into a black hole upon releasing fire. Unlike in the original game, the projectile would have a delay before it could be detonated, could only be moved up and down, and would continuously move forward. The projectile would move slowly and suck characters towards it in a small radius. The black hole that resulted would last a few seconds, suck in opponents so they go midair in a large area, and block projectiles. The damage that it dealt would not stun opponents and at certain distances, as the suck-in effect could only bring opponents airborne. The attack could hit opponents multiple times if they reached its hitbox, though only the final hit deals any damage, which amounts to a mere 4%.
The pull effect always pulled characters airborne even while the characters were above them and the projectile could be moved behind other characters, projectiles, and reflectors without triggering them. Firing another black hole projectile caused the original black hole to disappear.
The Black Hole Bomb is a weapon acquired by defeating Galaxy Man in Mega Man 9. In this game, the player could control where the bomb would go by holding down the shoot button and manipulating the D-pad. The bomb can then suck enemies and projectiles inside, destroying them instantly. It was also Jewel Man's weakness and most effective weapon to use against him. In SSF2 it controls exactly like its Mega Man 9 counterpart, except it does not destroys the opponents and does quick but minimal damage.
- Prior to Mega Man's inclusion in SSF2, it was believed that this attack differently. When the attack was used, Mega Man would fire a small purple bomb at the ground. Under normal circumstances, it would fall and explode, but if the button was held, Mega Man's position would be locked and the player could then control the bomb, that would be growing in size as it was controlled. Either way, the bomb would explode and deal damage. The move was also incorrectly named "Controllable Dark Bomb" on Tid's flash2dojo.
- Originally, Mega Man simply threw the projectile in front of him and the bomb itself obviously only damages enemies instead of KO'ing them outright, but causing considerable damage and flinching the opponent. This has since changed in v0.7 of the SSF2 Demo.
|Standard special move||Mega Buster|
|Side special move||Crash Bomb|
|Up special move||Beat Call|
|Down special move||Water Wave|