This article is about the summoning item. For the collectible item, see Trophy.
Assist Trophy
Smash symbol
Assist Trophy in Super Smash Flash 2
Universe Super Smash Bros.
Item class Helping
Description Guest characters come to aid the fighter!

An Assist Trophy is an item in Super Smash Flash 2 that, when grabbed, summons a random non-playable character to aid the player who summoned it. Assist Trophies work nearly identical to Poké Balls. However, no Pokémon come out of them, and once an Assist Trophy is grabbed, it is automatically activated, assuming the holder is standing on the ground, and not in a jump, attack, or hitstun. Basically they are "guest" characters separate from the playable roster.

List of characters released from Assist Trophies

Character Universe Description
Dillon Dillon's Rolling Western N/A Curls into a ball and starts rolling around, ramming on opponents.
Dr. Wright SimCity N/A Summons a big file of skyscrapers from the ground that violently hits any opponent in the proximity.
Excitebike Excite N/A Multiple Excitebike riders race around the stage, dealing damage to any opponent they hit.
Hammer Bro. Mario Mario symbol Starts throwing hammers in direction of opponents while also occasionally jumping.
Krillin Dragon Ball Dragon Ball symbol Charges and throws five Kienzan at opponents.
Lakitu & Spinies Mario Mario symbol Throws Spiny Eggs onto the stage that hatch into Spinies, whom will start walking around, damaging any opponents they touch.
Metroid Metroid Metroid symbol Latches onto an opponent and gradually increases their damage for a certain time. Can be attacked to prevent it from latching.
Mother Brain Metroid Metroid symbol Summon a swarm of Rinkas that damage opponents on contact. She later shoots a powerful colorful beam several times that deals heavy damage on opponents. Players may stand on her container.
Proto Man Mega Man Mega Man symbol Uses his Proto Buster (uncharged and charged) while jumping around and dashing across the stage, occasionally charging with his Proto Shield.
Rambi Donkey Kong DK symbol Starts charging across damaging any opponent he hits. It can also serve as a platform for all players.
Rukia Kuchiki Bleach Bleach symbol Delivers a single quick slash with her Zanpakutō that freezes opponents.
Silver the Hedgehog Sonic Sonic symbol Uses psychokinesis to hold opponents in place, rendering them vulnerable.
Starfy The Legendary Starfy N/A Attacks by performing a series of spinning moves with short range that trap nearby opponents. Weak, but hard to defeat.
Starman EarthBound Mother symbol Teleports around and firing off PSI moves like PK Beam γ or PK Beam Ω.
White Mage Final Fantasy Final Fantasy symbol Conjures different white magic spells on the summoner like recovering some of his/her damage or casting a magic shield that protects him/her.


Early designs


  • Due to complications with some bugs, the Assist Trophies, Poké Balls, Bumpers, and Explosive Tags were disabled on demo v0.9b but were added back in patch, except for the latter.
  • PAC-MAN and Bandana Dee are the only characters so far to be upgraded from an Assist Trophy to a playable character between updates.
  • Within the SSF2 Beta data, there are unused Assist Trophy files for Birdo from the Mario series, the Color TV-Game 15, Qbby from the BOXBOY! series and Sheena Fujibayashi from Tales of Symphonia.

External links

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